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2021/09/README.md
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2021/09/README.md
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# 09
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The first was really straight forward. The second was cool as we could do a breadth first search, taking account the edges of our growing basins.
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<details>
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<summary>Solutions</summary>
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<ol>
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<li>439</li>
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<li>900900</li>
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</ol>
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</details>
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2021/09/python/main.py
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2021/09/python/main.py
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#!/usr/bin/env python
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from os.path import join, dirname
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from typing import List
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# Day 09
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# Common
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def read_input(filename):
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data = join(dirname(__file__), '..', filename)
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with open(data) as f:
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return f.read().strip()
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test = read_input('test.txt')
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data = read_input('input.txt')
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def make_string_blue(string):
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return f'\033[94m{string}\033[0m'
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def make_string_red(string):
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return f'\033[91m{string}\033[0m'
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class Point:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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def __repr__(self):
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return f'({self.x}, {self.y})'
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def __hash__(self) -> int:
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return hash((self.x, self.y))
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def __eq__(self, o: object) -> bool:
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if not isinstance(o, Point):
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return False
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return self.x == o.x and self.y == o.y
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def value(self, data: List[List[int]]):
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return data[self.y][self.x]
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class Floor:
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def __init__(self, data: List[List[int]]):
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self.data = data
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self.max_x = len(data[0])
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self.max_y = len(data)
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def paint(self, blue: List[Point] = [], red: List[Point] = []) -> str:
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out = ''
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for y in range(self.max_y):
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for x in range(self.max_x):
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v = str(self.data[y][x])
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if Point(x, y) in red:
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v = f'\033[31m{v}\033[0m'
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elif Point(x, y) in blue:
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v = f'\033[34m{v}\033[0m'
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out += v
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out += '\n'
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return out
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def get_neighbors(self, point: Point) -> List[Point]:
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neighbors = []
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if point.x - 1 >= 0:
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neighbors.append(Point(point.x - 1, point.y))
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if point.x + 1 < self.max_x:
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neighbors.append(Point(point.x + 1, point.y))
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if point.y - 1 >= 0:
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neighbors.append(Point(point.x, point.y - 1))
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if point.y + 1 < self.max_y:
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neighbors.append(Point(point.x, point.y + 1))
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return neighbors
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def find_lowest_points(self) -> List[Point]:
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lowest_points = []
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for y in range(self.max_y):
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for x in range(self.max_x):
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p = Point(x, y)
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neighbors = self.get_neighbors(p)
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values = [p.value(self.data) for p in neighbors]
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if p.value(self.data) < min(values):
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lowest_points.append(p)
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return lowest_points
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def find_basins(self):
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lowest = self.find_lowest_points()
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basins = []
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for point in lowest:
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basin = set([point])
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edges = set([point])
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while len(edges) > 0:
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new_edges = set()
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for edge in edges:
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neighbors = self.get_neighbors(edge)
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for neighbor in neighbors:
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if neighbor not in basin and neighbor.value(self.data) < 9:
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basin.add(neighbor)
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new_edges.add(neighbor)
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edges = new_edges
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basins.append(basin)
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print(self.paint(
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[point for basin in basins for point in basin], lowest))
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return basins
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def flag2(self) -> int:
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basins = self.find_basins()
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sizes = [len(b) for b in basins]
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sizes = sorted(sizes, reverse=True)
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total = 1
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for size in sizes[0:3]:
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total *= size
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return total
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def flag(self) -> int:
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points = self.find_lowest_points()
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return sum([
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p.value(self.data) + 1
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for p in points
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])
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@staticmethod
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def parse(data: str):
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return Floor([
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list(map(int, list(row)))
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for row in data.split('\n')
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])
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# 1
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print('1.')
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floor = Floor.parse(test)
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print(floor.paint(floor.find_lowest_points()))
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print(f'Test: {floor.flag()}')
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floor = Floor.parse(data)
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print(floor.paint(floor.find_lowest_points()))
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print(f'Real: {floor.flag()}')
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# 2
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print('\n2.')
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floor = Floor.parse(test)
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print(f'Test: {floor.flag2()}')
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floor = Floor.parse(data)
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print(f'Real: {floor.flag2()}')
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